Export credit agency and Game theory: Difference between pages

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(ECA).
Game theory is the systematic investigation of decision-making and interactions between people or other entities, modelling them by simplified games and rules.


A government-backed agency or entity which exists to support a country’s exports.  
It assumes that 'players' seek to maximise their perceived 'benefit' or 'rewards'.


An ECA typically provide export finance facilities, such as guarantees, credits and advice, which help to remove the risk and uncertainty of payment.


However, benefits and rewards are a broader concept than money or other simple economic benefits.


For example, EKN, the Swedish export credit agency.
They also include other positive forms of satisfaction such as a sense of justice, decency or self-esteem. Rewards may also include negative forms of satisfaction such as jealousy, and avoiding feeling insulted.


For example, most participants reject choices which are economically beneficial, but perceived to be insulting.


== See also ==
* [[EKN]]
* [[Export-Import Bank of the United States]]
* [[Export Credits Guarantee Department]]


[[Category:Trade_finance]]
Game theory can enable a broader understanding than classical economic models based on incomplete assumptions about 'rational' profit-maximising behaviour.
 
 
==See also==
*[[Agent based modelling]]
*[[Behavioural economics]]
*[[Classical economics]]
*[[Game]]
*[[Gaming]]
*[[Irrational]]
*[[Model]]
 
[[Category:Influencing]]
[[Category:Working_effectively_with_others]]
[[Category:The_business_context]]

Revision as of 09:05, 2 May 2018

Game theory is the systematic investigation of decision-making and interactions between people or other entities, modelling them by simplified games and rules.

It assumes that 'players' seek to maximise their perceived 'benefit' or 'rewards'.


However, benefits and rewards are a broader concept than money or other simple economic benefits.

They also include other positive forms of satisfaction such as a sense of justice, decency or self-esteem. Rewards may also include negative forms of satisfaction such as jealousy, and avoiding feeling insulted.

For example, most participants reject choices which are economically beneficial, but perceived to be insulting.


Game theory can enable a broader understanding than classical economic models based on incomplete assumptions about 'rational' profit-maximising behaviour.


See also