Exposure At Default and Game theory: Difference between pages

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''Credit risk evaluation - banking.''
Game theory is the systematic investigation of decision-making and interactions between people or other entities, modelling them by simplified games and rules.


(EAD).
It assumes that 'players' seek to maximise their perceived 'benefit' or 'rewards'.


Exposure At Default is an amount expected to be outstanding following a default by a counterparty, taking account of:
 
*Any credit risk mitigation;
However, benefits and rewards are a broader concept than money or other simple economic benefits.
*Drawn balances; and
 
*Any undrawn amounts of commitments and contingent exposures.
They also include other positive forms of satisfaction such as a sense of justice, decency or self-esteem. Rewards may also include negative forms of satisfaction such as jealousy, and avoiding feeling insulted.
 
For example, most participants reject choices which are economically beneficial, but perceived to be insulting.
 
 
Game theory can enable a broader understanding than classical economic models based on incomplete assumptions about 'rational' profit-maximising behaviour.




==See also==
==See also==
*[[Default]]
*[[Agent based modelling]]
*[[Expected loss]]
*[[Behavioural economics]]
*[[Loss Given Default]]
*[[Classical economics]]
*[[Probability of Default]]
*[[Game]]
*[[Gaming]]
*[[Irrational]]
*[[Model]]
 
[[Category:Influencing]]
[[Category:Working_effectively_with_others]]
[[Category:The_business_context]]

Revision as of 09:05, 2 May 2018

Game theory is the systematic investigation of decision-making and interactions between people or other entities, modelling them by simplified games and rules.

It assumes that 'players' seek to maximise their perceived 'benefit' or 'rewards'.


However, benefits and rewards are a broader concept than money or other simple economic benefits.

They also include other positive forms of satisfaction such as a sense of justice, decency or self-esteem. Rewards may also include negative forms of satisfaction such as jealousy, and avoiding feeling insulted.

For example, most participants reject choices which are economically beneficial, but perceived to be insulting.


Game theory can enable a broader understanding than classical economic models based on incomplete assumptions about 'rational' profit-maximising behaviour.


See also