Game: Difference between revisions
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imported>Doug Williamson (Correct typo in definition 3. Game theory v Game.) |
imported>Doug Williamson (Classify page.) |
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1. | 1. ''Verb''. | ||
''Verb'' | |||
To engage in artificial behaviour or to make misrepresentations, in order to exploit a system of regulations or other rules. | To engage in artificial behaviour or to make misrepresentations, in order to exploit a system of regulations or other rules. | ||
2. | 2. ''Noun''. | ||
''Noun'' | |||
The activity of gaming, as defined in 1. above. | The activity of gaming, as defined in 1. above. | ||
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*[[Model]] | *[[Model]] | ||
*[[Regulation]] | *[[Regulation]] | ||
[[Category:Influencing]] | |||
[[Category:Self_management_and_accountability]] | |||
[[Category:Working_effectively_with_others]] | |||
[[Category:Financial_management]] | |||
[[Category:Planning_and_projects]] | |||
[[Category:The_business_context]] | |||
[[Category:Identify_and_assess_risks]] | |||
[[Category:Manage_risks]] | |||
[[Category:Risk_frameworks]] | |||
[[Category:Risk_reporting]] | |||
[[Category:Financial_products_and_markets]] |
Revision as of 12:07, 27 August 2019
1. Verb.
To engage in artificial behaviour or to make misrepresentations, in order to exploit a system of regulations or other rules.
2. Noun.
The activity of gaming, as defined in 1. above.
3.
Game theory is the systematic investigation of decision-making and interactions between people or other entities, modelling them by simplified games and rules.